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What you will want to do from the very start when preparing an RPG Maker Fes relationship system is determine variable increases. Guessing the exact version used to make each game involved a lot of squinting at trees, so I can't assure you my estimations are 100 per cent correct.Most games without a score were released after the launch of Steam Direct. For years, RPG Maker didn't have a Western publisher.On average, RPG Maker games have a median value of 76 per cent positive reviews, putting them firmly in the "Mostly Positive" category. People pirated the engine, illegally translated it, and used it to make small RPGs to post, play and comment on in tightly-knit communities.When RPG Maker VX appeared on Steam, Steam Direct was blooming.For the first time, RPG Maker users got the opportunity to directly release their works on Steam.That's why RPG maker games tend to look very similar.It's not a question of laziness: most small developers simply don't have the time, skill and resources to make everything from scratch.
Those non-RPG Maker games may have been made with different engines, but are still the kind of games you'd expect from RPG Maker developers: classic pixel-art JRPGs reminiscent of the SNES era, full of turn-based fights and big anime portraits.It is all about making good use of the branching conversation and variable system.The first thing you will want to do is set variables. That's why I took a deep dive in the Steam RPG Maker tag, gathering data about all 559 tagged games released to this day. Many RPG Maker versions have been released over the years, and even the older ones are still in use.There were also a couple of games I wasn't able to identify, because they looked too different from your average RPG Maker game.
While there are some limitations, such as an inability to create custom sprites for use in your games, there are other ways in which the game completely opens itself up so you can play around.